Employers sometimes put a lot of effort into employee recognition programs, and well they should. The Ragan.com web site cites an infographic from Work.com that says among other interesting bits that employees need some form of recognition every seven days. It then goes on to detail some of the mistakes companies make in their recognition programs.
I observe that all the mistake have in common giving the impression of not really connecting with the employee. Continue reading “Sometimes you just need to hear that you matter”
We know that Second Life isn’t a game. Got that. Wish I could get more people to understand the difference. Nevertheless, the fact that SL uses game software for non-game purposes, and that we can take advantage of the game skills students bring, makes this article of interest for SL folks.
Beyond Blowing Up Enemies: The Future of Games for Learning follows the two-day Games for Change festival at New York University. Among the observations:
No doubt assessment will be key to this mission. And games could transform assessment. Scratch that: games could be assessment. One powerful form of it, at least. Instead of slaying pixel-painted dragons, for instance, I discovered that you could navigate a mid-air obstacle course using the laws of physics in a quest of save the world (that’s a game in the works at Vanderbilt University) or try out different ways to save the real-life lake that is dying in your real-life town (a game being developed in Madison, Wisconsin, starring local Lake Mendota).
It’s an ongoing frustration of mine that I don’t have (or, perhaps, take) the time to write on this and other blogs. I can’t believe I haven’t posted since December. But the evidence is right there.
I still don’t have time to go into depth, but I wanted to share a post called What We Know, Don’t Know, and Never Knew. It’s from a personal finance blog, but it gets at something very much at the heart of education. I often tell students, “You must be willing to feel dumb on the way to getting smart.” Too many people quit because they’re uncomfortable, whereas if you’re really learning something you don’t already know, you are bound to feel uncomfortable. This post looks at another side: the likelihood that you will continue to feel dumb, even when most other people would view you as accomplished and competent.