We know that Second Life isn’t a game. Got that. Wish I could get more people to understand the difference. Nevertheless, the fact that SL uses game software for non-game purposes, and that we can take advantage of the game skills students bring, makes this article of interest for SL folks.

Beyond Blowing Up Enemies: The Future of Games for Learning follows the two-day Games for Change festival at New York University. Among the observations:

No doubt assessment will be key to this mission. And games could transform assessment. Scratch that: games could be assessment. One powerful form of it, at least. Instead of slaying pixel-painted dragons, for instance, I discovered that you could navigate a mid-air obstacle course using the laws of physics in a quest of save the world (that’s a game in the works at Vanderbilt University) or try out different ways to save the real-life lake that is dying in your real-life town (a game being developed in Madison, Wisconsin, starring local Lake Mendota).

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