Interesting and insightful post that is ostensibly about a sort of memorial, but is really about the unique culture that is Second Life.
I’m on the road, and so don’t have a lot of time to either write or analyze, but I note a major story relating to Second Life. Mark Kingdon has stepped down as CEO of Linden Lab, the owner and creator of Second Life, and is being replaced by founder and original CEO Philip Rosedale, who is returning. The metaverse is much abuzz about what this might mean for the future of SL, as well as the future of education in SL. I’ll weigh in again later. It has been reported by a number of outlets: here’s a story from The Metaverse Trib.
The blogosphere that follows Second Life has been buzzing in recent months about the number of people leaving Linden Lab, some involuntarily (Linden Lab is the company behind SL). It seems that it was the precursor to a corporate restructuring. We’ll see what it means for Second Life in general and education in SL in particular.
We know that Second Life isn’t a game. Got that. Wish I could get more people to understand the difference. Nevertheless, the fact that SL uses game software for non-game purposes, and that we can take advantage of the game skills students bring, makes this article of interest for SL folks.
Beyond Blowing Up Enemies: The Future of Games for Learning follows the two-day Games for Change festival at New York University. Among the observations:
No doubt assessment will be key to this mission. And games could transform assessment. Scratch that: games could be assessment. One powerful form of it, at least. Instead of slaying pixel-painted dragons, for instance, I discovered that you could navigate a mid-air obstacle course using the laws of physics in a quest of save the world (that’s a game in the works at Vanderbilt University) or try out different ways to save the real-life lake that is dying in your real-life town (a game being developed in Madison, Wisconsin, starring local Lake Mendota).